package
{

	import game.Level;
	import net.flashpunk.Engine;
	import net.flashpunk.World;
	import net.flashpunk.FP;
	import utils.KeyCombo;
	
	[SWF(width = "640", height = "480")]
	
	public class Main extends Engine
	{
		public function Main():void 
		{
			super(640, 480, 30, false);
		}
		
		override public function init():void
		{
			super.init();
			trace("FlashPunk version " + FP.VERSION + " started.");
			FP.world = new Level(Level.LEVEL3);
			FP.console.enable();
		}
	}
	

}